Alright. Thanks for the help.
darkwolf7786
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09 April 2015 - 02:38 AM
Alright. Thanks for the help.
01 April 2015 - 02:45 AM
Yes, I was looking at this before, but I can only tell that it determines was the "ASPD" value is in game and not necessarily an "Attacks per Second" value. These seem to get the base ASPD, it makes sure ASPD never goes over cap, and applies modifiers to it to get your final ASPD value that's shown in game. This is not exactly what i'm looking for.
For example, 150 ASPD = 1 attack per second. 190 ASPD = 5 attacks per second. 195 ASPD = 10 attacks per second.
There is a big jump at higher levels of ASPD values. There is a function somewhere that uses "amotion" or ASPD to determine how many attacks per second at that value will cause. I want to balance the exponential nature of Attacks Per Second and balance it out better.

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