Hi , Sorry about i have a lot question here .. making annoying.. sorry here ..
1. How to make MVP no drops and no loots in the map , i tries mapflag with nodrop/noloot but monsters still dropping item...
guild_vs1 mapflag nomemo dummyguild_vs1 mapflag noteleport dummyguild_vs1 mapflag nosave prontera.gat,148,180guild_vs1 mapflag nopenalty dummyguild_vs1 mapflag nobranch dummyguild_vs2 mapflag nomemo dummyguild_vs2 mapflag noteleport dummyguild_vs2 mapflag nosave prontera.gat,148,180guild_vs2 mapflag nopenalty dummyguild_vs2 mapflag nobranch dummyguild_vs3 mapflag nomemo dummyguild_vs3 mapflag noteleport dummyguild_vs3 mapflag nosave prontera.gat,148,180guild_vs3 mapflag nopenalty dummyguild_vs3 mapflag nobranch dummyguild_vs4 mapflag nomemo dummyguild_vs4 mapflag noteleport dummyguild_vs4 mapflag nosave prontera.gat,148,180guild_vs4 mapflag nopenalty dummyguild_vs4 mapflag nobranch dummyguild_vs5 mapflag nomemo dummyguild_vs5 mapflag noteleport dummyguild_vs5 mapflag nosave prontera.gat,148,180guild_vs5 mapflag nopenalty dummyguild_vs5 mapflag nobranch dummyguild_room mapflag nomemo dummyguild_room mapflag noteleport dummyguild_room mapflag nosave prontera.gat,148,180guild_room mapflag nopenalty dummyguild_room mapflag nobranch dummy
2. this is a bit difficult here , How to make monster come out 1 by 1 after 1 dead .
setarray $@ModFName[1],1038,1039,1046,1059,1086,1087,1112,1115,1147,1150;set $@AllGuanShu,10;setarray $@RestsGuanShu[1],9;setarray $@GuanShuMod[1],1,1,1,1,1,1,1,1,1,1;- script ModF_Mod -1,{OnSummon_ModF: set $@ModF,rand(1,$@ModFNameSize); set $@ModFQuantity[@MnF],$@ModFQuantity[@MnF]-1; monster "guild_vs"+@MnF+"",50,50,"--ja--",$@ModFName[$@ModF],1,"ModF_Mod::OnKill_ModF"; if ( $@CheckAllGS[@MnF] == 0 && $@GuanShu[@MnF] == $@AllGuanShu ) { set $@CheckAllGS[@MnF],1; announce "Referee : Come to the last, keep going on!",1; end; }OnKill_ModF: if ( $@ModFQuantity[@MnF] != 0 ) { addtimer 2500,"ModF_Mod::OnSummon_ModF"; end; } if ( $@GuanShu[@MnF] == $@AllGuanShu ) { announce "referee : Congrats! TEAM ["+getpartyname($@ModFPID[@MnF])+"] has success challanged.",15; areawarp "guild_vs"+@MnF+"",0,0,300,300,"guild_room",42,285; end; } announce "Congrats! TEAM ["+getpartyname($@ModFPID[@MnF])+"] passed the Stage["+$@GuanShu[@MnF]+"]!",17; set @CheckRests,0;CheckRests: if ( getarraysize($@RestsGuanShu) > @CheckRests ){ if ( $@GuanShu[@MnF] == $@RestsGuanShu[@CheckRests] ) { set $@GuanShu[@MnF],$@GuanShu[@MnF] +1; announce "Referee : Rest time! please be prepared to start the challenge!",17; enablenpc "Referee#"+@MnF+""; end; } set @CheckRests,@CheckRests+1; goto CheckRests; }set $@GuanShu[@MnF],$@GuanShu[@MnF] +1;set $@ModFQuantity[@MnF],$@GuanShuMod[$@GuanShu[@MnF]];addtimer 5000,"ModF_Mod::OnSummon_ModF";end;}