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markblank05

Member Since 12 May 2015
Offline Last Active May 24 2015 12:49 AM
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Posts I've Made

In Topic: How to remove channel map text every time I change map?

24 May 2015 - 12:44 AM

If you want to remove it from every single map you can just delete this from your channel.c

 

if (!silent && !(chan->options&HCS_OPT_ANNOUNCE_JOIN)) {		char output[CHAT_SIZE_MAX];		if (chan->type == HCS_TYPE_MAP) {			sprintf(output, msg_sd(sd,1435), chan->name, map->list[chan->m].name); // You're now in the '#%s' channel for '%s'		} else {			sprintf(output, msg_sd(sd,1403), chan->name); // You're now in the '%s' channel		}		clif->colormes(sd->fd, COLOR_DEFAULT, output);	}

 

is there any another way without eding the src? like just turning off this option?


In Topic: how to tell if equipped weapon is two handed?

23 May 2015 - 05:59 AM

hi, i'm trying to make my custom enchanter and come across a bug, the problem is my script same menu for shield when equipping two handed weapon, how to get if equip item is two handed or one handed. thanks

if(getiteminfo(getequipid(EQI_HAND_R),11)==2 || getiteminfo(getequipid(EQI_HAND_R),11)==3) { put your script here }

 

test it

 

can you explain what is 11, 2 and 3? or give me the link. thanks


In Topic: Cross Impact chain not working in higher aspd

20 May 2015 - 11:25 AM

 

should i just change the 500 to 0? or what is the old value of it to allow chain?

there is no old value..its the official value..just change this '2500:2000:1500:1000:500' to 0

btw with 180+ aspd it requires 3x execution of CI for it to chain..tested in aegis.. :D

 

:meow:

 

thanks, it was working, but the problem is it is easy to chain ci on lower aspd, how can i make it that ci will chain easy on higher aspd.


In Topic: Saving data to database

19 May 2015 - 10:01 PM

Variable are always saved to sql
There's db like
Char_reg_num_db
Acc_reg_num_db
Char_reg_str_db
And so on..

 

ohh, what i mean is, if i create my own table inside the ragnarok database, how can i able to access it using scripting? thanks


In Topic: Cross Impact chain not working in higher aspd

19 May 2015 - 09:27 PM

 

(There are many issue with aspd i believe, like the Katar, though malufett said its working as intended... i dont thing so..)

nah..you haven't stated one..so I never said that its working as intended...

 

this is just working as intended(now I say it is zackdreaver :P)..cause the 180+ aspd beats the minimum delay of GC_CROSSIMPACT which is 500ms...180+ aspd is below 500ms so it is faster..means 500<400 = skill delay act will stop you from chaining it..if you want to remove it then edit your 'skill_cast_db.txt'....

 

:meow:

oh. thanks. this is the gc_crossimpact

 

//-- GC_CROSSIMPACT2022,0,2500:2000:1500:1000:500,0,0,0,0

should i just change the 500 to 0? or what is the old value of it to allow chain?