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Anubis-K

Member Since 27 May 2013
Offline Last Active Feb 17 2016 04:05 PM
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Topics I've Started

Massive texture exchange

15 August 2013 - 09:14 AM

Dear Mapers,
 
I have a doubt about the texture exchange of a map. Basically, I have two maps sharing the location and name of some folders (textures and models), therefore there is a conflict between the maps.
 
 
The situation:
 
 - There is the normal Glasheim dungeon which looks like a destroyed castle (glast_01). This castle has certain textures and models that I want to preserve.
- Also, there is an other version which is a reconstruction of that map (by the way a beautiful work). This is a costume map (http://rathena.org/b...ennys-map-pack/)
 
The problem: The restored version uses the same textures names and locations that the normal map uses (just other GRF). when I try to have both maps in a server one will have the textures of the other one:
 
- If I charge the GRF that comes with the costume version, the normal version of Glastheim will have some restored parts coming from this GRF.
- If I do not charge the GRF the new version will have some destroyed parts from the normal map.
 
 
The doubt: Do you know a simple method to fix it? I mean, a method to change the folder location of the textures (or texture names) of the Restored map and therefore keep both maps living in harmony?
 
One idea I have is a brute force method, where I should change the textures one by one. 
 
Is there a more elegant method?
 
 
Best regards