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thor1009

Member Since 09 Aug 2015
Offline Last Active Jan 27 2016 05:56 PM
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Topics I've Started

Semi-Official Instances Package v0.3

05 January 2016 - 11:00 PM

Hi Hercules,

 

I decided to share all my instance scripts with the community to thank back.

 

I have spent mass of time to TRY TO write the official instance scripts.

However, they are "semi-official" because:

1. I only get information from youtube, so I cannot make sure everything is correct.

2. some of them are from jRO, which has its own custom things.

 

 

**WHAT YOU NEED TO KNOW**

 

0. These scripts are NOT ready to use, you may need a lot of time to merge them into your servers. 

 

1. All the NPC talks are written in Chinese because I am opening a server for Chinese players. My plan is to slowly translate it back to English, but I might not have enough time to do this, so it is very welcome if you can help to translate it.

 

2. I have made some custom script commands for the scripts, I will provide a patch for these commands in this weekend.

 

3. Some mobs and skills are not implemented in the Hercules yet

 

4. You will find some of the scripts are really messy, I am sorry for that. I will slowly clean them up and update the package.

 

5. I will slowly update this package, but you can use it if you want, and any help to merge it into Hercules will be greatly appreciated.

 

 

**WHAT I CAN DO FURTHER WITH YOUR HELP**

 

1. If you can provide some replay or video or some detailed information for official instances, I can correct the non-official part in these scripts

 

2. If you can record npc talks in iRO, I can quickly replace the texts with the English ones.

 

3. If you can record npc talks in kRO, I can slowly translate them into English, as well as Chinese.

 

 

 

-------------------------------------------Update: 01/06/2016------------------------------------------------------------------

Old Glast Heim, hard mode

 

Comments:

Texts in Old Glast Heim hard mode is replaced with Euphy's texts.

Copied Euphy's entrance part for entering the Old Glast Heim (Hard mode), here if some one could provide information about the official entrance part, I can re-write this part.

Skill Venom Fog is not implemented in Hercules yet, the patch is for this skill, but the behavior is not 100% official, more information is needed.

Special skills for the MVPs are also not 100% official, the detailed information about this part is difficult to get.

There should be an skill unit in this instance according to aegis, but I cannot find the proper one, so I assigned 2960 here, which is the same skill unit used in Devil tower (I named it Morroc Tower here).

 

To have it run, there are still some work to do:

 

1. The mob ids in OGH-HM are 3139 to 3152 and a skill unit (I used 2960), since my mobs are highly custom due to lack of info, I am not sharing these.

You can simply copy the OGH monsters to these id and make them stronger.

 

2. The map 1@gl_kh and 2@gl_kh is not in Hercules yet, you need add it to your maplist and run the map_cache for it.

 

I am going to translate Faceworm script in this weekend, since it is easy to find iRO video for that.


Buying amount limitation on NST_MARKET trader

03 October 2015 - 03:06 AM

Hi everyone,

 

I have encountered a problem when trying to make a NST_MARKET trader.

 

Some items have a limited amount to be purchased at one time, for example, the itemID 12636, amount cannot exceed 10, otherwise it shows

'Cannot purchase item, You exceeded the weight.'
 
Is there anyway to modify this limit?
Thanks in advance.
 

Attack animation

30 September 2015 - 12:37 AM

Greetings,

 

I am currently playing with the gunslinger.

But I have noticed the attacking animation is kind of weird.

 

There is no firing animation for Gatling machine gun, and the firing animation for rifle is not matching the gun (it seems match the Gatling).

 

I am wandering which part in source code is related to the attack animation, or it is totally client side?


Buying store failure

18 September 2015 - 06:52 AM

I have added some custom currency (item ID 8900) in my server.

However, after adding this item in data/buyingstoreitemlist.txt, I can select the item for buying, but add the item will result in a skill failure.

 

rathena seems have a item_buyingstore.txt on server side, but I did not find any thing about the buyingstore items in Hercules db.

What should I do on the server side to enable the custom items on buying store?


Glowing effect on Mob

09 August 2015 - 06:50 PM

I need help on the client side.

As shown by the pic, some new mobs in official EP14.3 has this glowing effect (it is not the sprite itself).

The client I am using is 2014-02-05b, does someone know how to enable this effect?