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Juan Meissner

Member Since 24 Aug 2015
Offline Last Active Jun 03 2017 05:11 AM
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Topics I've Started

Monster At Night / Teleport by speech [SCRIPT HELP]

26 May 2017 - 03:31 PM

Hello community Herc.ws, my question today would be to create monsters that will appear during a period of the game, whether the game is in night mode, or in day mode.
Example: I want Family monsters to appear during the night, and during the day Hornet appears.
In the script I need to also define the maps where the monster can appear, and the amount set for each monster on each map, and also set the respawn time for the monster for each map.
Can i do that way?
 

if (isnight()){
    ein_dun01,0,0,0,0    monster    Bat    1005,25,0,0,1
    
}
if (!isnight()){
    
    ein_dun01,0,0,0,0    monster    Fly     1011,25,0,0,1
}

 

 

Another thing I need help with, is an NPC of speech telephony, example:
If I am near an NPC and speak: Warp Prontera, the NPC will teleport, but a progressive variable will be needed that will liberate cities globally, for example
 
$ Warp == 1 // Prontera is released
$ Warp == 2 // Prontera and Geffen is released
$ Warp == 3 // Prontera, Geffen and Morroc released.

[ITEM CUSTOM] Erro ao usar item

23 February 2017 - 03:47 PM

Olá comunidade, estou com uma dificuldade ao criar um item custom com uma sprite custom.

 

Item DB 2

db9714e700f6487dbbadf44de2699e85.png

 

Iteminfo.lub

42ca6a24880f46168c1374e1afefe98b.png

 

In Game no inventário.

 

18112faa72df4b69b991593d7fcdc2c4.png

 

 

Porém ao clicar duas vezes para utilizar o item com as sprites custom acontece esse problema:

 

ce14e16f1e3b4d038904c7e78a950bc7.png

 

 

Imagino que possa ser algo relacionado ao Diff do Hexed, 

 

Aqui vai como está o DIFF do meu HEXED 2015-05-13aRagexe

 

8 Custom Window Title
9 Disable 1rag1 type parameters (Recommended)
13 Disable Ragexe Filename Check (Recommended)
15 Disable HShield (Recommended)
18 Skip Service Selection Screen
23 Enable /who command (Recommended)
24 Fix Camera Angles (Recommended)
33 Always Call SelectKoreaClientInfo() (Recommended)
34 Enable /showname (Recommended)
35 Read Data Folder First
36 Read msgstringtable.txt (Recommended)
37 Read questid2display.txt (Recommended)
38 Remove Gravity Ads (Recommended)
39 Remove Gravity Logo (Recommended)
40 Restore Login Window (Recommended)
41 Disable Nagle Algorithm (Recommended)
42 Skip Resurrection Button
44 Translate Client (Recommended)
46 Use Normal Guild Brackets (Recommended)
47 Use Ragnarok Icon
48 Use Plain Text Descriptions (Recommended)
49 Enable Multiple GRFs (Recommended)
50 Skip License Screen
53 Use Ascii on All LangTypes (Recommended)
54 Chat Color - GM
64 @ Bug Fix (Recommended)
68 Enable 64k Hairstyle
71 Ignore Resource Errors
72 Ignore Missing Palette Error
73 Remove Hourly Announce (Recommended)
84 Remove Serial Display (Recommended)
90 Enable DNS Support (Recommended)
97 Cancel to Login Window (Recommended)
104 Increase Hair Style & Color Limits
105 Hide Nav Button
106 Hide BG Button
107 Hide Bank Button
108 Hide Booking Button
109 Hide Rodex Button
110 Hide Achievements Button
113 Hide Quest Button
202 Enable Custom Jobs
213 Disable Help Message on Login (Recommended)
214 Restore Model Culling
218 Show Exp Numbers
220 Disable Map Interface

Dúvida para montar pasta do servidor

13 January 2017 - 02:18 PM

Boa tarde a todos, estou migrando o meu emulador para uma versão mais recente do Herc, e estou querendo remontar a pasta do RAG, com um HEXED mais atual e estavel, e tenho dúvidas de como montar a pasta, as DLLs, se vou ter que editar toda a grf, o que devo migrar, alguém poderia tirar algumas duvidas?


NPC Fixed effect for a time

15 October 2016 - 03:22 PM

Hello guys, sorry for my bad English, i came here to ask something.

That's is the deal:

I'm trying make a Bonfire NPC, that have the option "Light Up".

This option make the Bonfire stay with a fire effect over a time and another options are avaiable if the fire is lit.

 

This is my attempt.

 

que_ng,27,66,4	script	Fogueira#Casa	649,{

	if (getcharid(0) != getpartyleader(getcharid(1),2))
	{
		unittalk getcharid(3), "Essa é a famosa "+strnpcinfo(1)+"!";
		end;
	}

	if(select("- Acender:- Sair") == 1)
		//Começar script de acender fogueira aqui .name
	callsub FogueiraOn;
	close;
	
	FogueiraOn:
	initnpctimer;
	end;
	
	OnTimer300:
	specialeffect2 634;
	end;
	
	OnTimer600:
	specialeffect2 634;
	end;
	
	OnTimer900:
	specialeffect2 634;
	stopnpctimer;
	end;
}

 


Sistema de Fogueira

13 October 2016 - 04:17 PM

Pessoal, eu gostaria de criar um NPC onde eu clico em um item e esse NPC é gerado na frente do jogador, e terá a opção de acender a Fogueira, onde irá ficar com um Effect nela sem parar que durará um tempo determinado e irá liberar opções exclusivas caso a fogueira esteja acesa, alguém consegue me ajudar com isso?