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Helena

Member Since 31 Jul 2013
Offline Last Active Mar 26 2017 06:47 PM
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Topics I've Started

Browedit 620: Too Many Lightmaps?

21 January 2017 - 07:48 PM

Dear community,

 

I've been working with browedit 586 for years to create maps and it has always served me well. However it has come to my attention that it doesnt support newer models (unlike 620). So i installed 620, all was well except whenever i render lightmaps and try to quicksave, it says "too many lightmaps!" and clears them again. Also a normal "save" or "save as" crashes the whole thing. 

 

I'm stuck now, because i cant open the new map in brow 586 due to new models that my map has and brow 620 doesn't let me save the lightmaps.

 

Does anyone know what i can do? I've already tried copying over the 620 romodels.txt and rotextures.txt into the 586 directory but alas, doesn't work. :(


getinventorylist fails to pass on card?

15 January 2017 - 07:08 PM

Hi Hercules,

 

Does anyone know what I've done wrong here?

 

It transfers over the refine rate perfectly, but it doesn't transfer over the card (should be the card that's compounded in the bone helm). The getitem2 just deletes it. Does anyone know why?

 

Thanks a lot!

 


    next;
    getinventorylist;
   for(set .@i,0; .@i < @inventorylist_count; set .@i,.@i+1){
        if ( @inventorylist_id[ .@i ] == 5162 ) // Slotted bone helm
            .@refine$[ getarraysize( .@refine$ ) ] = @inventorylist_refine[ .@i ];
            .@card1$[ getarraysize( .@card1$ ) ] = @inventorylist_card1[ .@i ];
            }
 
    getitem2 5162,1,1,.@refine$,0,.@card1$,0,0,0;

delitem all amount of 1 type?

30 October 2016 - 10:23 AM

Hi Hercules!

 

Question, i have made a event but would like for players not to be let in with certain items.

 

How do i delete all the said items? for example, a player is carrying 50 blue potions but i want to delete those as well as anything under that amount (i.e they've used 2, it should still delete the remaining 48). delitem only works per specific amount, Ive input 50 but it gives a map-server error if i have less than that in my inventory.

 

How will i achieve this?

 

Thanks! :)


Consolation prize for custom BG losers?

28 August 2016 - 02:59 PM

Hey Hercules!

Does anyone know how i can make it so the losers of this script will also get 3x platinum coin (677) instead of only the winners?

 

I've tried to throw in a getitem before the bg_warp when the match is over but it doesn't quite work (player not attached message).

Thank you so much!
 

-    script    bg_emp#control    HIDDEN_NPC,{
OnInit:
    .minplayer2start = 1; // minimum player to start
    .winningscore = 3; // final score to win
    .eventlasting = 20 * 60; // abort the system if there's no progress, 20 mins * seconds
    setarray .rewarditem, 677, 10; // reward to the winning team
    end;
OnStart:
    if ( getwaitingroomstate( 0, .rednpcname$ ) < .minplayer2start || getwaitingroomstate( 0, .bluenpcname$ ) < .minplayer2start ) end;
    .red = waitingroom2bg( "bat_b01", 66,149, strnpcinfo(0)+"::OnRedQuit", strnpcinfo(0)+"::OnRedDead", .rednpcname$ );
    copyarray .team1aid, $@arenamembers, $@arenamembersnum;
    .team1count = .minplayer2start;
    .blue = waitingroom2bg( "bat_b01", 331,149, strnpcinfo(0)+"::OnBlueQuit", strnpcinfo(0)+"::OnBlueDead", .bluenpcname$ );
    copyarray .team2aid, $@arenamembers, $@arenamembersnum;
    .team2count = .minplayer2start;
    delwaitingroom .rednpcname$;
    delwaitingroom .bluenpcname$;
    disablenpc .rednpcname$;
    disablenpc .bluenpcname$;
    bg_warp .red, "bat_b01", 66,149;
    bg_warp .blue, "bat_b01", 331,149;
    bg_updatescore "bat_b01", 0, 0;
    sleep 6000 * !.skip;
    mapannounce "bat_b01", "Mini WoE : Welcome to the Mini WoE Event! Both guilds have an Emperium summoned both at the opposite side of the arena. The guild that destroys the other guild's Emperium (3 times) first is the winner!", 0;
    sleep 3000 * !.skip;
    mapannounce "bat_b01", "Mini WoE : All participants, please get ready! The battle is about to begin!", 0;
    sleep 2000 * !.skip;
    while (1) {
        for ( .@i = 5; .@i > 0; .@i-- ) {
            mapannounce "bat_b01", "["+ .@i +"]", 0;
            sleep 1000 * !.skip;
        }
        if ( .score[1] == .winningscore -1 && .score[2] == .winningscore -1 )
            mapannounce "bat_b01", "Mini WoE : Final round, get ready!", 0;
        else
            mapannounce "bat_b01", "Mini WoE : Round " + (1+(.round++ ))+"/3... go!", 0;
        bg_monster .red,"bat_b01",61,149, "--ja--",1288, strnpcinfo(3)+"::OnRedDown";
        bg_monster .blue,"bat_b01",331,149, "--ja--",1288, strnpcinfo(3)+"::OnBlueDown";
        delwall "bg_emp_town_red";
        delwall "bg_emp_town_blue";
        sleep .eventlasting * 1000 * !.skip;
        bg_updatescore "bat_b01", .score[1], .score[2];
        killmonster "bat_b01", strnpcinfo(3)+"::OnRedDown";
        killmonster "bat_b01", strnpcinfo(3)+"::OnBlueDown";
        if ( getstrlen( .empkiller$ ) )
            mapannounce "bat_b01", .empkiller$ +" has destroyed "+( ( .winside == 1 )?"Blue":"Red" )+" Guild's Emperium! The "+( ( .winside == 1 )?"Red":"Blue" )+" Team scores a point!", 0;
        if ( .score[1] == .winningscore || .score[2] == .winningscore || !.winside ) break;
        sleep 5000 * !.skip;
        bg_warp .red, "bat_b01", 66,149;
        bg_warp .blue, "bat_b01", 326,149;
        sleep 1000 * !.skip;
        .winside = 0;
    }
    if ( .winside ) {
        mapannounce "bat_b01","The "+( ( .winside == 1 )?"Red":"Blue" )+" Guild is the winner of this Mini WoE! Thank you all for participating!", 0;
        for ( .@i = 0; .@i < getd(".team"+ .winside +"count"); .@i++ )
            getitem .rewarditem[0], .rewarditem[1], getd(".team"+ .winside +"aid["+ .@i +"]" );
    } else
        mapannounce "bat_b01", "Time Out. Aborting the match.", 0;
    sleep 5000;
    bg_warp .red, "prontera", 155,182;
    bg_warp .blue, "prontera", 158,182;
    bg_destroy .red;
    bg_destroy .blue;
    delwall "bg_emp_town_red";
    delwall "bg_emp_town_blue";
    deletearray .team1aid;
    deletearray .team2aid;
    .round = .winside = .skip = .score[1] = .score[2] = .team1count = .team2count = 0;
    enablenpc .rednpcname$;
    enablenpc .bluenpcname$;
    donpcevent .rednpcname$ +"::OnStart";
    donpcevent .bluenpcname$ +"::OnStart";
    end;
OnRedDown: callsub L_EmpDown, 2;
OnBlueDown: callsub L_EmpDown, 1;
L_EmpDown:
    .empkiller$ = strcharinfo(0);
    .winside = getarg(0);
    .score[ .winside ]++;
    awake strnpcinfo(0);
    end;
OnRedDead: callsub L_dead, 2;
OnBlueDead: callsub L_dead, 1;
L_dead:
    for ( .@i = 0; .@i < getd(".team"+ getarg(0) +"count"); .@i++ )
        getitem 608, 1, getd(".team"+ getarg(0) +"aid["+ .@i +"]" ); // give a ygg leaf here
    sleep2 1250;
    percentheal 100,100;
    end;
OnRedQuit: callsub L_quit, 1, "Red", 2;
OnBlueQuit: callsub L_quit, 2, "Blue", 1;
L_quit:
    percentheal 100, 100;
    while ( getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ) != getcharid(3) && .@i < getd(".team"+ getarg(0) +"count") ) .@i++;
    deletearray getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ), 1;
    setd ".team"+ getarg(0) +"count", getd(".team"+ getarg(0) +"count") -1;
    if ( getd(".team"+ getarg(0) +"count") ) end;
    mapannounce "bat_a01", "All "+ getarg(1) +" team members have quit the Mini WoE Event!", 0, 0xff3333; // purposely use different color
    .score[ getarg(2) ] = .winningscore;
    .winside = getarg(2);
    .skip = 1;
    awake strnpcinfo(0);
    end;
}
 
quiz_00,59,37,3    script    Red Guild#bg_emp    4_M_CRU_KNT,{
    end;
OnInit:
    sleep 1;
    set getvariableofnpc( .rednpcname$, "bg_emp#control" ), strnpcinfo(0);
OnStart:
    disablenpc "Guildsman Recruiter";
    waitingroom "Red Guild", getvariableofnpc( .minplayer2start, "bg_emp#control" ) +1, strnpcinfo(0)+"::OnJoin", 1;
    end;
OnJoin:
//    announce "The Red Guild has ["+ getwaitingroomstate(0) +"/"+ getvariableofnpc( .minplayer2start, "bg_emp#control" ) +"] User", 0;
    donpcevent "bg_emp#control::OnStart";
    end;
}
 
z_agit,24,186,3    script    Blue Guild#bg_emp    4_M_KY_SOLD,{
    end;
OnInit:
    sleep 1;
    set getvariableofnpc( .bluenpcname$, "bg_emp#control" ), strnpcinfo(0);
OnStart:
    disablenpc "Guildsman Recruiter";
    waitingroom "Blue Guild", getvariableofnpc( .minplayer2start, "bg_emp#control" ) +1, strnpcinfo(0)+"::OnJoin", 1;
    end;
OnJoin:
//    announce "The Blue Guild has ["+ getwaitingroomstate(0) +"/"+ getvariableofnpc( .minplayer2start, "bg_emp#control" ) +"] User", 0;
    donpcevent "bg_emp#control::OnStart";
    end;
}
 
bat_b01    mapflag    battleground    2
bat_b01    mapflag    nosave    SavePoint
bat_b01    mapflag    nowarp
bat_b01    mapflag    nowarpto
bat_b01    mapflag    noteleport
bat_b01    mapflag    nomemo
bat_b01    mapflag    nopenalty
bat_b01    mapflag    nobranch
bat_b01    mapflag    noicewall

Mail box and @mail don't work

21 August 2016 - 10:04 AM

Hi Hercules!

 

I'm wondering what the cause of this could be. As the title states, my mail box cannot be opened and @mail does not work. So far I know I did not make any changes to disable the mail system.

 

Client is 2015-05-13aRagexe and langtype is 1 (tried 0 as well).

 

Map-server gives no errors, the @mail command also gives no unknown command message. Nothing just happens...

 

Any idea what could be the case? :(