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GM.PiXeL

Member Since 16 Sep 2013
Offline Last Active Feb 26 2014 11:40 AM
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Topics I've Started

MySQL Server Configuration

01 February 2014 - 11:22 AM

Hi Hercules,

I'm currently installing MySQL Server on my computer.

Posted Image

 

I forgot on what will I choose among the "Config Type"

Here are the choices:

Posted Image

 

Kindly help me on what to choose or what's the best.

Thanks in advance.


[Help] How to Fix this Source Mod.

11 January 2014 - 02:25 AM

Hi Hercules,
I wanted to add this patch on my server.
I tried it doing manually.
 
http://herc.ws/board...forcibly-strip/
 

Index: map/skill.c===================================================================--- map/skill.c	(revision 12238)+++ map/skill.c	(working copy)@@ -6397,6 +6397,7 @@ 		case SC_STRIPACCESSARY: { 			unsigned short location = 0; 			int d = 0;+			unsigned char ii = 0;  			//Rate in percent 			if ( skill_id == ST_FULLSTRIP ) {@@ -6450,10 +6451,48 @@ 				break; 			} +			ii = i;+ 			//Attempts to strip at rate i and duration d 			if( (i = skill->strip_equip(bl, location, i, skill_lv, d)) || (skill_id != ST_FULLSTRIP && skill_id != GC_WEAPONCRUSH ) ) 				clif->skill_nodamage(src,bl,skill_id,skill_lv,i); +			if( !i && ( skill_id == RG_STRIPWEAPON || skill_id == RG_STRIPSHIELD || skill_id == RG_STRIPARMOR || skill_id == RG_STRIPHELM ) )+			{+				int idx = sd?pc->search_inventory (sd, 7321):-1;+				if( idx >= 0 )+				{+					struct status_change *sc = iStatus->get_sc(src);+					if( sc->data[SC_SOULLINK] )+					{+						if( sc->data[SC_SOULLINK]->val2 == SL_ROGUE )+						{+							if (rnd()0 >= ii)+							{+								enum sc_type sc_atk;+								if( skill_id == RG_STRIPWEAPON )+									sc_atk = SC_NOEQUIPWEAPON;+								else if( skill_id == RG_STRIPSHIELD )+									sc_atk = SC_NOEQUIPSHIELD;+								else if( skill_id == RG_STRIPARMOR )+									sc_atk = SC_NOEQUIPARMOR;+								else if( skill_id == RG_STRIPHELM )+									sc_atk = SC_NOEQUIPHELM;+								else+									sc_atk = SC_NONE;+								if( sc_atk != SC_NONE )+								{+									sc_start(bl, sc_atk, 100, skill_lv, d);+									clif->skill_nodamage(src,bl,skill_id,skill_lv,i);+									i = 1;+								}+							}+							pc->delitem(sd, idx, 1, 0, 1, LOG_TYPE_NONE);+						}+					}+				}+			}+ 			//Nothing stripped. 			if( sd && !i ) 				clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);

 
But this are the errors:
 
1>..srcmapskill.c(6453): error C2065: 'i' : undeclared identifier
1>..srcmapskill.c(6459): error C2065: 'i' : undeclared identifier
1>..srcmapskill.c(6464): error C2065: 'iStatus' : undeclared identifier
1>..srcmapskill.c(6464): error C2223: left of '->get_sc' must point to struct/union
1>..srcmapskill.c(6485): error C2065: 'i' : undeclared identifier
1>..srcmapskill.c(6486): error C2065: 'i' : undeclared identifier


[Batch 2] SL Modification

06 January 2014 - 12:00 PM

HI Hercules,

This is my second/last topic on SL Modification.

I want to add an extra effect on Soul Link skill.

This is the effects i want to add:

 

• Sage

 - The Sage's HP will also increase by BaseLvl*200 HP and his/her Vit will increase by Int/5 (For example, 255 Int will give you an additional bonus of 255/5 = 51 Vit.

• Wizard

 - The Wizard's HP will also Increase by BaseLvl*200 HP and his/her Vit will increase by Int/5(For example, 255 Int will give you an additional bonus of 255/5 = 51 Vit.

• Star Gladiator

 - Enable to use Lvl 10 Parrying. Increase damage on Boss monster and Holy monster by 70%.

• Rouge

 - You can use Single Strip through Full Chemical Protection by consuming Glistening Coat(Working only when the target has FCP or Full Chemical Protection)

 

Oh, I found a src code on Sage/Wizard and Star Gladiator on this topic:

But the problem is, I do not know where to add those.

http://herc.ws/board...equest/?p=14962

 

I also found the one for Rouge, but there is a problem after compiling.

http[color=rgb(102,102,0);]:[/color][color=rgb(136,0,0);]//herc.ws/board/files/download/27-forcibly-strip/[/color]

48 Errors and 2 Warnings.

 

Thanks In Advance.

(PS: You can post the src mod one by one.)

 

Status:

Wizard - [color=#00ff00]Done.[/color]

Sage - [color=rgb(0,255,0);]Done.[/color]

Star Gladiator - [color=rgb(0,255,0);]Done.[/color]

Rouge - [color=#ff0000]Not yet Done.[/color]


Soul Link Modification

05 January 2014 - 12:25 PM

HI Hercules,

I want to add an extra effect on Soul Link skill.

This is the effects i want to add:

 

• Alchemist

 - Increase Acid Demonstration Skill by 15%.

• Knight

 - Enable to use Parrying with one hand sword.

• Super Novice

 - Boosts Bash by 50%.

• Blacksmith

 - Enable to use LVL 1 Charge Attack.

• Bard / Dancer

 - Increase arrow vulcan skill by 15%.

• Monk

 - Increase Finger Offensive skill by 15%.

 

Thanks In Advance.

(PS: You can post the src mod one by one.)

 

Status:

• Alchemist - [color=rgb(0,255,0);]Done[/color]

• Super Novice - [color=rgb(0,255,0);]Done[/color]

• Blacksmith - [color=rgb(0,255,0);]Done[/color]

• Bard / Dancer - [color=rgb(0,255,0);]Done[/color]

• Monk - [color=rgb(0,255,0);]Done[/color]

• Knight - [color=#00ff00]Done[/color]


Luk Freeze Reduction

29 December 2013 - 10:38 AM

Hi Hercules,

 

How to make if a player has 240 LUK freeze status will only be 2seconds.

But if 260 LUK he will never be freeze.

 

Example:

High Wizard casts storm gust to 240 LUK player, then after 2 seconds, the freeze will removed.

 

Another Example:

High Wizard casts storm gust to 260 LUK player but did not freeze.

 

Thanks in advanced.