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Cretino

Member Since 22 Oct 2013
Offline Last Active May 30 2017 01:07 PM
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Posts I've Made

In Topic: Sistema de Fogueira

26 October 2016 - 12:48 AM

Aqui está um exemplo básico amigo.
Está funcionando bem, agora só você fazer suas modificações.
 
Spoiler

In Topic: Quest Manager - Create quests with various requirements and prizes!

12 October 2016 - 01:18 PM

I'm sorry as well Cretino if I didn't highlight my concern.
 
Yes you got my point, I was looking for those variables.
Then your suggestion is put the npc first in my "main/dedicated server" and make the actual quest requirements there.
 
Nice NPC by the way, keep it up!

No problem. :)
I recommend you put in a test server for you to understand how the npc works and later you can set up again on your dedicated server.

In Topic: Quest Manager - Create quests with various requirements and prizes!

12 October 2016 - 12:45 AM

Hi Cretino,
 
Does all created quest by gm was attached to sql?
 
if yes, it's useless for me to create a pre-made quest and transfer it later on to my online/dedicated server?
or there's a way to copy those and transfer it later to sql.
 
Thank you.

I didn't understand very well what you want to do...
You want to create the quests and then transfer to your main server?
If you want to copy the quest later... yes, but you need to understand a bit how the variables and their storage in the database, but I don't think it is worth, because of the work that will cause.
I think is better you do your tests and put in your server.
 
But if you want to try to make a backup of the quests here are all variables that store the information necessary:
Spoiler

 
And sorry for my English. :x

In Topic: Monster query

19 April 2016 - 03:57 AM

Hey, try it.

 

Spoiler


In Topic: Build Manager - Create your builds and load them when you want! (For Stat...

10 April 2016 - 05:42 PM

how to add item requirements?

 

 

 

bug: cost to load stats is not working

 

 

suggestions: i think create a new stat/skill should not include stat/skill reset,

 

and if possible remove next; on every chosen option and just go to selected option

 

For skills does not need to reset, but the stats need, to get the amount of correct points that were spent.

 

About suggestion to remove the nexts, I will not do, I think that more organized clean npc window whenever you select the desired option.

You can remove the nexts and use the way that pleases you, just be careful not to change anything else.

 

What about the bug, it really was not being charged, I forgot to change the name of a variable, but is already fixed, I'll see a few more things to do and update the topic.