As said in title, path_search is failing with long distances.
What I did to test:
- Set MAX_WALK_PATH to 200
- Disabled monster random walk
- Create a script that would summon a monster and used unit_walk
From prontera 150 155 I could make monsters move to prontera 150 108, lower than 108 the monsters would not move as the path failed to be encountered, even though it's a straight line and there is absolute no obstacles.
PcPocket
Member Since 23 Jan 2013Offline Last Active Jul 06 2016 07:38 PM