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Zirius

Member Since 23 Jul 2014
Offline Last Active Jul 30 2016 10:43 AM
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Posts I've Made

In Topic: skill delay

27 April 2016 - 08:00 PM

With the change you put, you have added a cooldown of 1 second and not reduced by ASPD.

 

sorry, just to confirm. So I added 1 sec additional cooldown aside from ASPD? so its 1 sec + ASPD now?


In Topic: skill delay

27 April 2016 - 12:08 PM

SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down,Fixed Casting Time

 

In Renewal:

CastingTime:

  • The time it takes to load a skill before being released.
  • It can be affected by status, skills, equipment and sc.
  • At renewal time minimum casting is 20% of the time, unless something espeficiques "Fixed Casting Time".

AfterCastActDelay:

  • It is a delay that is applied AFTER the skills to been used.
  • While this delay is active, any skill can be used.
  • Normally it is not affected by status.
  • Certain skills, sc and equipment can reduce AfterCastActDelay.
  • When AfterCastActDelay equals 0, the reuse time of a skill depends on your ASPD.

Cool Down

  • It is a delay that is applied AFTER the skills to been used.
  • Only affects a specific skill. while this skill have cooldown can not be used, but you can use any other skill.
  • No Status affects the cooldown.
  • Skills, equipment and SC may affect the cooldown.

Fixed Casting Time

  • Special condition for skill with cast time.
  • when 0, the minimum cast time is equal to 20% of the total cast.
  • When it is less than 0, no minimum cast time.
  • Any other positive number is a minimum time for casting specific skill.

 

sorry, i have a question. so based on this interpretation.

 

Say, I want to put a fixed cool down on skill say, 1 sec at Archer Double Strafe.

So, skill_cast_db.txt

 

//-- AC_DOUBLE
46,0,100,0,100,0,0,0

becomes

//-- AC_DOUBLE
46,0,100,0,100,0,1000,0

 

Correct me if I'm wrong, if hercules follows official behavior too, double strafe cool down is completely based on ASPD..

So with the change I made above, the final cool down of Double Strafe would be:

1 sec + ASPD

(1) is this correct and my emulator will behave the same?

 

(2) So, some skills' cooldown are ASPD based, are we assured that modification at "skill_cast_db.txt" skill Cooldown adds up to the cooldown calculated by the source file? and not completely overrides it?

 

thanks!

 

P.S. i am curious, because iRO did some custom changes on some skills like Double Strafe and Bowling Bash, they added 0.3 sec of cast delay to it. So its formula became

0.3 sec + ASPD ( http://irowiki.org/wiki/Servers#Skills )

just wondering if Herc is flexible at handling these modification.
 


In Topic: Which client supports the equipment comparison system?

21 April 2016 - 03:49 PM

lol, when i tested it, I am only wearing one accessory, and the other one in my inventory, apparently it will only trigger when the accessory is at left or wearing both. But yeah its working great. Thanks!


In Topic: What is "Official" and what is "Aegis"?

04 April 2016 - 07:03 PM

thanks Jman! seems like you need korean proxy to play the game. but will try what i can do.


In Topic: Link Item System!!!!

31 March 2016 - 11:11 PM

is the client 2015+? because those clients has the Doram feature at character making, which i don't want to implement in my server.