yes whats the full item code? and im not sure if its different here then ea and ra but try changebase JOB_NAME; like its defined in the source.
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In Topic: how to translate this to itemdb of hercules
15 January 2015 - 11:00 PM
In Topic: how to translate this to itemdb of hercules
14 January 2015 - 04:14 PM
a small search would have helped you a bit.
https://github.com/H...mands.txt#L4425
from this topic: http://herc.ws/board...base#entry47228
so just shrink that code down to changebase job_id;
In Topic: I like No more need for Xray type clients(yup im out of date) but i do see an...
12 January 2015 - 09:45 PM
update: it looks like to me that gravity closed ALL open mobids that would allow a custom sprite, and it looks on purpose, I mean do they REALLY need 100 of the same mob just with a rename in the new id?
jobidentity.lub shows the ids in use, its nutz. according to google (really google?) mobs in the 3k range crash all clients. really puzzled on thisone.
In Topic: Introducing Hercules Channel System
12 January 2015 - 09:43 PM
i just read this. any of the bridge code come from the old IRCBot that was in eA until r13014? that bot when it worked had alot of good functions, it was to bad it was not kept up and was eventually removed.
In Topic: I like No more need for Xray type clients(yup im out of date) but i do see an...
12 January 2015 - 04:27 AM
2013-08-14
all unused ids under 3200 and from 3201 to 3999 crash. 3200 works perfectly 5000 to 7500 dont crash but display poring sprites.
so far this is as far as ive gotten
edit
JT_MONSTER_LAST = 3999, O_o
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