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Spre

Member Since 29 Dec 2014
Offline Last Active Apr 27 2016 01:04 AM
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Topics I've Started

I like No more need for Xray type clients(yup im out of date) but i do see an issue or...

12 January 2015 - 02:37 AM

So when I last used anytype of Ro anything we needed Xray to have custom mob sprites. Think of my joy when I found the new systems can actually acomodate custom mob sprites yay.

 

Ive just been toying with this, in an unserious way, but have come to a disapointing roadblock.

 

Mob #1 Works perfectly no issues

all mobs after #1 dont, the normal  blah blah cannot find file : sprite blah blah .spr error, i got tired of that in the pre xray days.

 

usually means the lua files are wrong, however I know my lua i <3 lua, I cant find anything wrong with these...

 

now note, i didnt feel like digging out the old mobs i used in the xray days, i just grabed the eden pack from the site here, using those mobs for the test.

 

 

going to see if fresh eyes can spot an issue

 

end of jobname.lua(where the customs are)

 

now note: WEREPOT (#1) works great no sprite errors

 

[jobtbl.JT_WEREPOT] = "WEREPOT",  [jobtbl.JT_BANA_MANTIS] = "bana_mantis",  [jobtbl.JT_EDEN_IMP] = "EDEN_IMP",  [jobtbl.JT_FLOWER_FAE] = "FLOWER_FAE",  [jobtbl.JT_ANGRA_VESPA] = "ANGRA_VESPA",  [jobtbl.JT_LEPERA] = "LEPERA",  [jobtbl.JT_SPROUTLING] = "SPROUTLING",  [jobtbl.JT_EDEN_SENTINEL] = "EDEN_SENTINEL",  [jobtbl.JT_MINERAL_CLUSTER1] = "MINERAL_CLUSTER1",  [jobtbl.JT_MINERAL_CLUSTER2] = "MINERAL_CLUSTER2",  [jobtbl.JT_MINERAL_CLUSTER3] = "MINERAL_CLUSTER3",  [jobtbl.JT_TOXIFROG] = "TOXIFROG",  [jobtbl.JT_BIRD_OF_PARADISE] = "BIRD_OF_PARADISE",  [jobtbl.JT_BLOSSOM] = "blossom",  [jobtbl.JT_DRACO_FLY] = "DRACO_FLY",  [jobtbl.JT_MANDRAKE] = "MANDRAKE",  [jobtbl.JT_MONITOR] = "MONITOR",  [jobtbl.JT_MONO] = "MONO",  [jobtbl.JT_ADAMANTIUM] = "ADAMANTIUM",  [jobtbl.JT_BRADIUM] = "BRADIUM",  [jobtbl.JT_CAVE_MONSTER] = "CAVE_MONSTER",  [jobtbl.JT_COAL] = "COAL",  [jobtbl.JT_MOSSY_GOLEM] = "MOSSY_GOLEM",  [jobtbl.JT_ORIDECON] = "ORIDECON",  [jobtbl.JT_ROCK_GOLEM] = "ROCK_GOLEM",  [jobtbl.JT_ADAMANTOISE] = "ADAMANTOISE",  [jobtbl.JT_CALLIOPE] = "CALLIOPE",  [jobtbl.JT_CANTAGIOUS] = "CANTAGIOUS",  [jobtbl.JT_ELUNIUM] = "ELUNIUM",  [jobtbl.JT_ELUNIUM_GOLEM] = "ELUNIUM_GOLEM",  [jobtbl.JT_HAZARDOUS] = "HAZARDOUS",  [jobtbl.JT_LORELEI] = "LORELEI",  [jobtbl.JT_ORIDECON_GOLEM] = "ORIDECON_GOLEM",  [jobtbl.JT_SPEARFISH] = "SPEARFISH"  }

End of NPCIdentity.lua (and again werepot loads great remember that)

 

JT_WEREPOT = 3200,  JT_BANA_MANTIS = 3201,  JT_EDEN_IMP = 3202,  JT_FLOWER_FAE = 3203,  JT_ANGRA_VESPA = 3204,  JT_LEPERA = 3205,  JT_SPROUTLING = 3206,  JT_EDEN_SENTINEL = 3207,  JT_MINERAL_CLUSTER1 = 3208,  JT_MINERAL_CLUSTER2 = 3209,  JT_MINERAL_CLUSTER3 = 3210,  JT_TOXIFROG = 3211,  JT_BIRD_OF_PARADISE = 3212,  JT_BLOSSOM = 3213,  JT_DRACO_FLY = 3214,  JT_MANDRAKE = 3215,  JT_MONITOR = 3216,  JT_MONO = 3217,  JT_ADAMANTIUM = 3218,  JT_BRADIUM = 3219,  JT_CAVE_MONSTER = 3220,  JT_COAL = 3221,  JT_MOSSY_GOLEM = 3222,  JT_ORIDECON = 3223,  JT_ROCK_GOLEM = 3224,  JT_ADAMANTOISE = 3225,  JT_CALLIOPE = 3226,  JT_CANTAGIOUS = 3227,  JT_ELUNIUM = 3228,  JT_ELUNIUM_GOLEM = 3229,  JT_HAZARDOUS = 3230,  JT_LORELEI = 3231,  JT_ORIDECON_GOLEM = 3232,  JT_SPEARFISH = 3233}

 

sprite directory

Posted Image

 

and mob_db

 

Posted Image


mob RE database queries

07 January 2015 - 02:24 PM

Now I looked in the source, but didnt have to. if hercules uses _re databases then they are used, ive been raking my brain thinking i goofed for a week, and i can not believe nobody has seen this or realized all the errors the map server throws upon startup.

 

 

mob_skill_db_re and mob_db_re both return zero rows when queried, i just happen to notice this typo?

 

here are the files from the repository

 

https://raw.githubus...skill_db_re.sql

https://github.com/H...s/mob_db_re.sql

 

 

 

 

these two sql files should be like the following. otherwise why would there be seperate databases still for RE?

 

http://evlite.net/files/mob_db_re.sql

http://evlite.net/fi...skill_db_re.sql

 

 

if im wrong let me know. if im right lets getem fixed up. 

 

I checked the item_db_re and its correct.

 

 

 

this only effects those who utilize re.

 

I didnt post in the bug section, because ive already fixed it in the two links i provided, and this forum im sure gets more exposure for database related issues then the bug tracking software from general users.


HI =)

29 December 2014 - 10:12 PM

to tired to actually do an introduction. 80% of you should know who i am anyway, just figured id post before i forgot and before i went to bed :D

 

 

 

so HI :D