- Viewing Profile: Topics: astralprojection
Community Stats
- Group Members
- Active Posts 151
- Profile Views 4478
- Member Title Advanced Member
- Age Age Unknown
- Birthday Birthday Unknown
-
Gender
Not Telling
User Tools
Latest Visitors
Topics I've Started
[Paid] Looking WOE Recorder
07 February 2017 - 10:32 AM
2. must be able to revord/compile/edit skillfully recorder video of WOE.
3. must be available on Sat & Sun 9pm - 10pm Singapore Time.
pls send me message.
Cash Transaction Log (pick_logs)
08 September 2016 - 02:37 AM
I hope to get this added, it is a very important to track and monitor cash movement of players
case LOG_TYPE_REFINE: return '2'; // Refine case LOG_TYPE_OTHER: return 'X'; // Other case LOG_TYPE_CASH: return '$'; // Cash Points }
Request> OnCashEvent
28 August 2016 - 03:29 AM
What does it do?
- It triggers the npc when you spend or receive #CASHPOINTS. I thought it would be useful on making script like Cash Spending Event or track cash movement of the player.
allow warpparty in mapflag "nowarp"
24 June 2016 - 01:27 AM
i set my mapflag to "nowarp", to prevent these skills to be use
I miss you
Mom, Day I miss you.
Come to me honey.
These are the wedding/family skills to summon.
but my problem now, is warpparty is also affected. Is there any workaround on this?
bBaseAtk,-negative value; ** Not Working **
14 June 2016 - 02:47 PM
Hermode Cap [1] [Upper Head] Item ID# 5481 (Hermose_Cap) Script: <" bonus bAspdRate,10; bonus bBaseAtk,-20; bonus bMatkRate,-10; ">
I notice that when having negative value on bBaseAtk, it did not reduce atk, but if positive, it adds to atk at status window. I think it should reduce.
You can try adding bonus bBaseAtk,-20; to any items you have if you don't have 5481 in your client data for testing purposes.
- Viewing Profile: Topics: astralprojection
- Privacy Policy
- Hercules Forum Rules ·